

I have no idea what conclusions to draw from this other than I should always mute unwanted tracks rather than solo needed ones.īut I also wonder if there are other implications to using solo over mute when editing within MEP. The difference seems to be that on the preview render that works the resources of the Intel chip remain steady at around 18% while on the preview render that isn't stable the resources of the Intel GPU bounced more between 16 to 24%. The preview render that works flawlessly using muted tracks uses about half the amount of CPU cycles, just under1GB less motherboard ram, uses roughly 20% less processing on the nvidia card but the same amount of vram.and shares roughly the same amount of usage or resources between the Intel and nvidia GPUs. If instead I mute the unwanted tracks rather than solo the needed tracks, the playback is smooth as silk.īoth preview renders are created using the same amount of used tracks.īoth preview renders have the same amount of disabled tracks.Įven on playback, the Task Manager shows two different shared uses of the the Intel and nvidia GPUs as well as memory amount used and CPU usage. So I solo each track in use and do a preview render. I can match the start of each video track to the waveform of the music audio track as a rough guide to how it should play back but the playback even muting the other tracks or soloing the needed tracks results in a jerky playback with frames being dropped from various tracks at apparently random points on each playback pass. I have elements of video tracks that I want to start in sequence and in time to the music background that use five of the fourteen tracks. I accept that some form of reduction of resources is needed to create a smooth playback on my system. The project is very resource intensive due to the amount of tracks (14) and effects in use. I have a project using ten tracks of mixed audio and video. Even doing that sometimes does not result in smooth playback when dealing with a 4K project on my system. Not the use of creating proxy files within the project as such.

To be clear I am talking about preview rendering of selected parts of an existing project.
